Need for Speed: Carbon features a new elevator adaptation alternatives called "Autosculpt", enabling athlete to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customized vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can appearance the elevator for a number of different properties, such as higher vertex speed or higher acceleration. Unlike Most Wanted, all of Carbon's achievement tuning/enhancing and car customizing is done inside the safe house.
Boss Race is accessible only through the game's Career Mode. Most of Carbon's focus lies through various gully races, which the game's theme is based on. Players have to pedigree against other racers, drift through canyons, or even face off against an adversary in a one-on-one contest known as a "Canyon Duel", borrowed from Japanese Touge races. This event has two stages: In the first stage, the idler chases the emulators and accumulates points faster the closer they stick to the opponent. In the helper stage, the roles are reversed and the player's points evening faster the closer the opponent is.
As with Most Wanted, cops are everywhere in Carbon. Police chases can intermission out at any time, including when in Free Roam mode, when racing, or just after a stock is completed. Some races do not have a aperture of a police pursuit, such as Canyon races, and Checkpoint races. As with Most Wanted, there are 5 conditions. Players have to be careful to avoid becoming pursued by state or federal authorities. The Collector's Edition features three additional heat levels.[citation needed] Although the bustle outline is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that fuzz were not too dominant in arrest tactics in high action levels. Some of the police tactics (such as the spike strips) while at the same time to type pursuits much harder to escape once a action initiates.[citation needed]
Players can choose from many licensed elevator divided into three classes as follows: Tuners, Muscles, and Exotics. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players must choose a castes to start career way on which the set of unlocks will be different,before choosing their car the player can initiate a test initiatives option. Players tins also unlock elevator that are reserved for quick races as the athlete development throughout the quarry and earn reward cards. For example, Tuners are good in attitude and tight corners, Exotics can rev up to very high speeds, and Muscles tins accelerate fast in a shot count of time.

System Requirements
CPU: Pentium 4 or equivalent 2.4GHz
VGA: 128MB DirectX 9.0c compatible video card (NVIDIA Geforce 6800+/ATI Radeon 9800+) Laptop versions of these chipsets may work but are not supported.
DX: DirectX 9.0c
OS: Windows 2000 Service Pack 4 / Windows XP Service Pack 2 (64-bit versions are not compatible)
HDD: 4.7 GB for CD/DVD versions / 11 GB for EA Downloader version (5GB for download, 6GB for install)
Sound: DirectX 9.0c compatible
ODD: 8x DVD drive (Europe) / CD drive (North America) The Collector's Edition only comes in PC-DVD format and requires a DVD drive
Network: 512 Kbps connection; 2-8 Players
Recommended peripheral: Keyboard, Mouse Optional: USB Steering Wheel / Dual Analogue Gamepad

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